Current Character Signature



NOTE: If you wish to view my armory spread sheet just feel free to click the signature, as it's been linked.

Thursday, April 1, 2010

Taking Out Lord Marrowgar;

Photobucket

A Ten Man Guide To Taking Down Lord Marrowgar;



So even though my Guild & myself have not yet downed Marrowgar I have a very well organized guide I'm going to be putting together below here to show just some tips on how to take down Lord Marrowgar. So thanks for reading and we'll first start out with a synapses of the fight itself.

The Fight & What to Expect;

The fight with Marrowgar is expctionally bothersome to a surplus amount of people. Marrowgar is a fight that you have to keep your focus about in order to actually kill him. The fight consists of four main abilities and things to watch out for. The number one in my opinion is BoneSpike Graveyard, number two being Cold Flame, number three Bonestorm, and lastly his Cleave Ability. I'll explain all of these abilites in detail below.

BoneSpike Graveyard;

This ability is where a large spike protrudes from the ground impaling one of your raid members and will go away only after six minutes, the player is killed by it due to its' 7k DPS, or is freed by another raid member. In the 10-man version of this fight only one member of the raid will be impailed and it will be up to your DPS to get that person off of the spike AS SOON AS POSSIBLE, as it will really ruin your raid party dropping people one by one. The only reason any melee DPS should not help is if there is a ColdFlame underneath the spike. This will come in probably every 10 sec. So keep a watchful eye for those spikes.

BoneSpike Graveyard Notes;

10-man Impaled: Only One Player at a time.

25-man Impaled: Three members at once.

Cold Flame;

STILL UNDER CONSTRUCTION

No comments:

Post a Comment